11/12/2022 0 Comments Silent hunter 5 mods installierenSecondly, at all stop at 145 meters, your boat will slowly rise, went from 145 meters to 122 meters in about an hour play time. Also no fatigue mod works well, no more babysitting, they still get tired but way more easy to manage. It will not settle at 14 meters most times around 13 meters, still it is better than 10 meters with your conning tower showing on the surface. After changing periscope depth from 12.5 to 14.5 boat will never settle at depth you want. Lots of 88MM shells but not enuff fuel to hunt more so headed back to base.Ī couple of things about the bouyancy mod. Finished first patrol GWX with 76,000 tons. I found at 140 meters at 2 knots if any depth charges explode to close to your boat,the force pushes your boat up a couple of meters, enuff for them to get a bead on you, so I stay at about 145 meters, I have taken some minor damage but have no idea what my hull integrity is,since GWX removed that feature as well /par-ty.gif" style="vertical-align:middle" emoid=" " border="0" alt="par-ty.gif" />Īpparnently A key maintain depth does work in game so its not a problem. I hope that 2 knot works cause I sank a medium merchant and a large cargo ship in the 5th convoy contact and I now have 3 DD all over me, I've tried it at 2 knots at 145 meters and they still get a piece of me evry now an then but can't get a fixed position of my boat, I ran at full flank with hard turns and finaly shook em long enuff to hit a depth of 162 meters and have been sitting for the last 1 1/2 hours while the 3 DD are throwing everything they have at me. I just got myself setup in a nice shooting position on that 5th convoy when all of a sudden a couple of shells hit near my Uboat, WTF did that come from, my stealth meter was green all the time, swung my periscope around to 180* and thar's a black Swan barrel'n toward me and fired a couple O' salvos at me from about 3200 meters.Checked my overhead cam view an a small part of my conning tower is portuding on top of the water at periscope depth and the water is as smooth as a baby's arse /urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> I know GWX played around with realistic sub bouyancy but Jeeeez man, ya need to check every few minutes to be sure the top O' yer head don't get blown off /william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> that sucks /par-ty.gif" style="vertical-align:middle" emoid=" " border="0" alt="par-ty.gif" />Īye, fixed the periscope depth bouyancy problem by setting Uboats periscope depth from 12.5 meters to 14.5 meters, that way when you order periscope depth, after the boat settles you get 12 meters to offset the 2 meter bouyancy. Sank a Renown in the North Sea couple of days ago.Ĥ500m distance and they would only get farther away.įired a tight spread of 3 electric torps.Ĭrap! wish I had known that before /icon_mrgreen1.gif" style="vertical-align:middle" emoid=" " border="0" alt="icon_mrgreen1.gif" /> (Just in front of the bridge)īest fuel efficiency seems to be 7 knots on the surface. Large Transports (look like aux cruisers) burn and sink on 1 torp in the fuel bunker. 2 in the engine room, 1 in each ammo bunker. Illustrius carriers need 2 well placed fish. Hit almost anything small in the middle and it seems to go down.Įxcept small tankers, you gotta hit them in the engine room and they are SLOW sinkers. Medium merchants/tankers want an extra fish dinner as they always seem to need 2 torps no matter where you land the blue plate special. Ocean liners dive when you hit the rear smokestack.Īux Cruisers and regular cruisers dive if you hit any ammo bunker.ĭDs simply sink if you hit them and often sink if they skip over your conning tower. Large Tankers go down in around 12-15 minutes game time if you simply hit them midships with 1 torp. and remember, don't physically dock or you forfeit your renown. Your sub doesn't have to be on the point, but your navigation path flag has to be on that point. Then open navigator, plot search pattern, Kiel canal inbound then follow plotted course, any speedģ - Keep turning up time compression every time you spot a ship and you will sail through the canal in RT 5 minutes or much less.Ĥ - to return via canal, plot your course to the exact green dot labeled "Kiel Canal inbound. Or permanently edit this value in the game files.Ģ - before you move from dock, open the Navigator, plot search pattern, Kiel Canal outbound. Kiel canal takes 5 minutes if you know how.ġ - use SH3 commander to change max compression from 1 to 256 when "near land". Sailing the Kiel Canal, took about 3 1/2 real time hours at 4 knots /modding.gif" style="vertical-align:middle" emoid=" " border="0" alt="modding.gif" />
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